Getting into the Industry - Advice
Killer Portfolio or Portfolio Killer 2019
Killer Portfolio or Portfolio Killer 2018
Killer Portfolio or Portfolio Killer 2017
Killer Portfolio or Portfolio Killer 2016
Breaking into the Game Industry - Michael Pavlovich
Do I Need a College Degree? - Michael Pavlovich
Daniel Orive (Riot Games) Interview
VFX
Artistic Principals of VFX (GDC)
Building High-End Gameplay Effects with Blueprint
Realtime VFX for Games - Houdini
Game Art Tricks - Simon Schreibt
Unreal Engine
Ben Cloward Unreal Materials Series
Content Driven Multipass Rendering
Outline Effects with Custom Depth
Building Obduction: Cyan’s Custom UE4 Art Tools
Building High-End Gameplay Effects with Blueprint
Building Effects with Niagara and Blueprints
Realtime Simulation and Volume Livestream
SHADERS
Over The Moon Shadertoy Tutorial
level design
Anya Elvidge - Stylised Diorama Process
Houdini
Saber Jlassi Houdini Tutorials
Game reference
Creative Uncut - Game Concept Art
Technical Performance
GPU Performance for Game Artists
Colour Theory
Lighting
In-Game and Cinematic Lighting of The Last of Us
Fire
Free Smoke Fire and Explosions Flipbooks
Pixel Art
Miniboss - Pixel Art Tutorials
Art Direction
3 Steps to Becoming a Better Artist
Animation
Tools
Math
Reaction Diffusion Reactions in Photoshop
Wang Tiles for Dungeon Generation
Traditional VFX
Alex Radfish - Lightning Strike
Optimisation
AI
Substance designer
Reference
Dustin Farrell - Slow Motion Landscapes
Composition, Camerawork and Cinematography
7 Most Common Camera Movements
The Shot List youtube playlist